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AI Insights · Timothy · April 2022

Top Down Games on iOS in Chile Q1 2022: Performance Insights

In Q1 2022, the top five top-down games on iOS in Chile showed varied performance in terms of downloads, revenue, and active users.

Top Down Games on iOS in Chile Q1 2022: Performance Insights

In Q1 2022, the top five top-down games on iOS in Chile exhibited diverse trends in weekly downloads, revenue, and active users. Here is a detailed analysis of their performance:

Clash Royale from Supercell experienced significant fluctuations in weekly revenue, peaking at around $45K in the first week of January, before seeing a gradual decline with slight recoveries, ending March with approximately $30.5K. Weekly downloads started at 11.4K in late December and saw a steady drop, stabilizing around 6.8K by the end of March. The game maintained a robust user base, with weekly active users fluctuating between 170K and 270K, closing the quarter at approximately 239K.

Another top performer, Brawl Stars, also by Supercell, saw its weekly revenue vary, peaking at about $17.2K in late January and then experiencing ups and downs, ending the quarter at around $10K. Weekly downloads showed a consistent pattern, starting at 3.4K and gradually decreasing to about 2.2K by the end of March. Active users for Brawl Stars remained between 58K and 74K throughout the quarter, showing a slight decline towards the end.

League of Legends: Wild Rift from Riot Games noted a weekly revenue peak of approximately $6.7K in mid-March, with other weeks seeing lower figures, ending March at around $6.1K. Downloads for the game hovered around 1.5K, maintaining a relatively stable trend. Active users ranged from 16K to 19K, showing a slight decline towards the end of the quarter.

Mobile Legends: Bang Bang by Shanghai Moonton Technology had weekly revenue peaking at about $5.3K at the end of February and again in the final week of March. The game's downloads were modest, starting at 470 and decreasing to 356 by the end of March. Active users remained relatively stable, ranging from 10K to 12K throughout the quarter.

Finally, Candy Crush Soda Saga from King saw its weekly revenue peak at approximately $6.8K in mid-January and ending March at about $6.7K. Downloads showed a steady but low trend, with figures around 875 in late December and slightly dropping to 695 by the end of March. Active users ranged between 16K and 18K, maintaining a stable user base throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022